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Meet the players of Grace’s Last Reward (AO3)

          ↳ Day 2 ✩ Ariel // Duo

 


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Beyond was a long, narrow hallway leading left, much like the one outside the third class cabin. Balthazar took a half-step forward, then stopped, looking down.

“What…are you doing, Seven?”

“What’s he doing?” Duo turned back to ask.

“He appears to be using one of the glass plates to stopper the door.”

“And why’s he doing that?”

Seven brushed off his knees as he stood. “Well, I might like to play a little piano.”

He laughed at the confused looks and raised his hands placatingly.

“It’s that safe,” he explained.

“That…-oh! We never opened the safe!” Duo slapped her palm with her fist. Balthazar supposed he should be relieved he wasn’t the only one to forget, but there was something else nagging at him…

“This doesn’t make an awful lot of sense…” he started.

“It is strange we didn’t need it to solve the puzzle,” Seven cut in, “but it wasn’t empty, we know that. At least this way we can keep the door from locking again.”

“Yes, but why?” Balthazar continued. “It isn’t–”

He paused for a dramatic sigh.

“Well, I can’t believe I’m saying this, but–it isn’t fair.”

“Why would Zero lock us out of something we need, when we’re usually locked in with it, you mean?” Duo offered, then answered herself. “Maybe it isn’t something we need. Maybe it’s something we’ll want, like an easter egg.”

“Something like…?”

“Well, maybe we don’t need it to escape the ship. Maybe it’s…a clue to Zero’s identity? Or the ‘purpose’ behind the game?”

“All I’m saying,” Seven spoke with let’s-get-on-with-this finality, “is that Zero is too meticulous to leave an odd piece out of the puzzle.” He started off down the hall, clapping both his teammates on the shoulder. “Haven’t you ever heard of Chekov’s gun?”

Balthazar couldn’t help his shame at being the only one who didn’t see it.


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9 strangers awaken aboard a ship out to sea. 9 hours remain until the ship sinks into its depths. 9 doors stand between them and their survival.

What is the [Nonary Game]? Why have they been gathered here? Who is the mastermind behind their ordeal, the person who calls themself [Zero]?

And can it possibly be coincidence that Balthazar and Castiel have reunited here at last?

If they wish to have their answers, then together they must seek a way out.

Seek a door that carries a 9.


SPN x Zero Escape visual novel, 2 parts, complete (Read on AO3)

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hester & her sister coming along nicely
[identity profile] theamazingdalet.livejournal.com

The rules are as follows: go to page 7 of a WIP, skip to the 7th line, share 7 lines (or however much you want) and tag 7 more writers to continue the challenge.


I was tagged by @ariasune! Thanks! I…don’t know seven writers, so I’m tagging anyone who wants to share a WIP!




Duo chuckled. “The exit’s in the bedroom, end of the hall. Locked, obviously. If you’re gonna stay here, at least have a look around, yeah?”

“I am looking,” he insisted distractedly, earning another tinkling laugh. Duo continued on through the door, leaving Balthazar to his wonderment.

He couldn’t help himself. With no one else present, he stepped around the table and collapsed, with a sigh of exhaustion, onto the plush, pale green sofa.

This wasn’t idleness, Balthazar told himself. He was thinking. Thinking about himself and Castiel, as abruptly reunited as they’d been separated, and whether it could even conceivably be coincidence they were both here.

True, it was possible, but barely. More likely, none of them had been selected entirely at random. Perhaps this was coercion.

If we give them enough information, they could go after our families, use them to force us to behave,” Seven had said.

Zero might as well have taken Balthazar’s family. Nine years had diminished nothing of his feelings for Castiel, and he could only hope, from their reunion on the stairs, from Castiel’s warm smile, that Balthazar was still, at the very least, his good friend, too.



From Ch.2 of the 999!AU.

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